WebNov 27, 2014 · You are not checking if the object that is hit by the ray cast is actually the player. So your code basically says: "If this raycast hits ANYTHING, follow the player." To check which object is hit by the raycast, simply create a RaycastHit object and add that as a parameter to the Physics.Raycast calls. So your first RayCast would look like ... WebOct 21, 2015 · Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ... it doesn't block the Raycast and the parent button (behind it) gets the click. I thought Images are supposed …
Unity UI - Canvas Group not blocking raycasts even when …
WebMar 22, 2024 · Posted March 22, 2024. @bella-1995 Like you said, the raycastResult will list all objects that it hits. VIU will return the first one (nearest to you) when your raycast hits. We test on UGUI scene with a cube in front of the button, but we didn't see the button was pressed when I pull the trigger button. WebLook at the Raycast documentation. There's a parameter that lets you set the Layer mask that the raycast will use. This makes it so the raycast can only "see" what's on the … shoe shops in fountain gate
Unity - Scripting API: Physics.Raycast
WebApr 10, 2024 · I am trying to use Vector3.MoveTowards to move my character on a grid. My script works just as I expect it to work after the first move. The player moves smoothly on the X or Y axis from one grid cell to the next and always stops at exactly in the grid. However, on the first press of the movement keys the MoveToward is telling the player ... WebOct 22, 2024 · narf03. You can Raycast by passing a layermask which tells raycast which layers to ignore. If you put the button on a Special layer, and tell your raycast to ignore all others you should be able to get what you are looking for. the problem is, i dont want to modify the majority of the code for just 1 button, assuming there are a thousand other ... WebUse Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. ... The new UI works great but my raycasts pass through it to the gameobjects below, the problem is I want the UI system to block the raycast and it doesn't. shoe shops in exeter